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Wednesday, July 2, 2008

CS:Source FPS tweaks (.cfg)

This is my CS:Source FPS tweaks config. It improves the speed and game-play by reducing a number of in game variables/items. Feel free to play about with it. Its commented to help understand it and change and tweak what you like, ideally make a back up of your settings before loading this. Its pretty straight forward I get an average of 30-40 more FPS using this config setup.

How to install: Save this code to notepad as MyConfig.cfg make sure it has the *.cfg file type and place it in to your CS:Source /cfg/ directory. The location will be something similar to C:\Program Files\Valve\Steam\SteamApps\#YOUR USER NAME#\counter-strike source\cstrike\cfg then start CS. Bring up your console and type in “exec MyConfig.cfg” that will load your config and all your new settings.

// AGeNt7eVeN's Config v1
 
// Rates and server reg
cl_cmdrate "101"
cl_updaterate "101"
rate "25000"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lag compensation error checking.
cl_lagcompensation "1" // Compensate for lag.
 
// In game physics and props etc
mp_decals "50" // How many player sprays will be shown.
r_decals "50" // How many items are shown.
cl_drawmonitors "0" // Disables the rendering of in game "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection.
cl_forcepreload "1" // Forces the game to load all texture and model information on map load.
cl_phys_props_max "30" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "1" // Enables rag-dolls, 0 makes dead bodies disappear.
cl_show_splashes "0" // Disables water splashes.
 
// Engine rendering
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "1" // Enables models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Level of details on models. -1 = Variable at distance, 0 = None, 1 = Minor, 2 = Less minor.
r_occlusion "1" // Enables the model occlusion system.
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows.
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
props_break_max_pieces "5" // Reduce prop fragmenting.
 
// Materials
mat_antialias "0" // Disables the use of multi-sampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in full-screen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory.
mat_reducefillrate "1" // Reduces the fill-rate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Tri-linear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
 
// Hud
hud_centerid "1" // Centers player IDs.
net_graph "0" // Enables net_graph (Required in SS round) 0 is off.
net_graphpos "3" // Adjusts net_graph position-set between 1 and 3.
hud_fastswitch "1" // Allows Fast-switch.
hud_showtargetid "1"// Shows target ID at cursor.
cl_c4progressbar "1" // Draws progress bar when defusing the C4.
cl_righthand "1" // Use right-handed view models.
cl_showfps "1" // Draws fps meter at top of screen (1 = fps, 2 = smooth fps).
cl_crosshairusealpha "1" //Solid Cross-hair.
cl_crosshaircolor "0" // Green Cross-hair.
cl_radartype "1" // 0=Transparent Radar, 1=Solid radar with options to change alpha.
cl_radaralpha "255" // Use to change radar alpha, must have cl_radartype set to "1".
 
// Violence
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
 
// Misc settings
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads.
fps_max "101" // Caps frame-rate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screen-shots.
 
// Mouse
sensitivity "0.700000" //Mouse sensitivity.
m_filter "1" //Mouse filtering, set this to 1 to average the mouse over 2 frames.
 
name "AGeNt7eVeN"
echo CONFIG LOADED

For a full list of config tweaks visit Counter-Script - CS:Source Commands

posted by Michael Fasani at 10:40 am  

3 Comments »

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